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Rengoku: The Tower of Purgatory

Generally unfavorable reviews
Based on 29 critic reviews
How did we calculate this?
Based on 18 votes
Read user comments
Rate this game >
Game Info
Publisher: Konami
Developer: Hudson Soft
Genre(s): Action, Adventure
Players: 4
ESRB Rating: M (Mature)
Release Date: April 26, 2005
Summary
Rengoku: The Tower of Purgatory is a third-person action game that places players in a dark and distant future. Modeled in a compelling blend of Eastern and Western sci-fi/fantasy, Rengoku puts gamers in the role of a well-armed battle android that must fight its way to the pinnacle of a great tower to confront a mysterious foe. Rengoku also features immense replay value thanks to the PSP handheld system's wireless multiplayer technology. Gamers can trade equipment and items with other players or battle up to three other opponents in the multiplayer mode. [Konami]
Cheat Codes & Hints: Cheat Code Central
Also On The Web: GameSpot Hands-On GameSpy Preview IGN Hands-On Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
Weekly Famitsu
7 / 6 / 7 / 7 - 27 [Dec 2004]
GameZone
With the poor controls and boring levels Rengoku doesn’t feel nearly as fluid as it could.
Read Full Review >PSM Magazine
The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]
GameCritics
With its minimalist aesthetic and focus on customization and combat at the expense of all else, Rengoku might leave a lot of curious PSP owners cold. But, for those gamers looking for something a little further afield than the latest racing or sports update, this niche experience is most definitely worth looking at.
Read Full Review >Game Chronicles
I can say without hesitation that there is no other game like this on the PSP and there probably won’t be another for quite some time.
Read Full Review >IGN
It asks philosophical questions, but it should have put that heavy thinking into the gameplay.
Read Full Review >Modojo
The drab look of the levels and the pedantic storyline make the game more boring than it should be, and while the controls and fights make this a solid game, it could have been so much more.
Read Full Review >Worth Playing
An appealing idea for a game is present in Rengoku, and Hudson could create something powerfully addictive and fun if they just revised some basic aspects of the game design and moved it to a system powerful enough to do Suemi’s designs justice.
Read Full Review >Next Level Gaming
The boring levels mixed with the poor control scheme suck any fun that the action in the game could provide.
Read Full Review >GameSpot
Rengoku: Tower of Purgatory all but completely botches the execution, delivering an experience that's clumsy, repetitious, and, thankfully, fairly short-lived.
Read Full Review >eToychest
This game does nothing right, and wastes all of the good ideas that went into making it. It offers no replay value, despite randomly generated levels, because the gameplay is too tedious to warrant a first playthrough—much less a second.
Read Full Review >Game Informer
The deep upgrade system is completely wasted by the action itself, which is some of the worst I've ever seen. [June 2005, p.136]
PSX Extreme
Seriously though, how important are these extras if the game itself is so mind-numbingly underdeveloped?
Read Full Review >Play Magazine
Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]
GameSpy
It feels a bit PS1-era, prior to the introduction of the Dual Shock, honestly. Once I messed around with the controls for a while, I got used to them, but I am not enthusiastic about them.
Read Full Review >Gamer.tv
Rengoku's clunky control system does well to convince you you're a steel-clad cyborg, but unfortunately this rigid feel doesn't lend itself to an enjoyable game. [JPN Import]
Read Full Review >Cheat Code Central
It's been a while since I've played a good, mech battling game. After playing Rengoku: Tower of Purgatory, it's still been a while since I've played a good, mech battling game.
DarkStation
This game is a pretty clear cut disappointment and there is really no other way to say it. It had the potential to be a sleeper hit, paving the way for action games on the PSP, but ultimately let down with an uninspired storyline and lackluster gameplay.
Read Full Review >Thunderbolt
Here’s how Rengoku works: take something cool and mess it up. It’s that simple. They took robots and they made them boring and stupid.
Read Full Review >games(TM)
With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]
Game Revolution
It doesn’t take a rocket scientist to see that Rengoku’s few cool ideas are short-circuited by bad design and boring gameplay.
Read Full Review >Electronic Gaming Monthly
Fantastically unfun. [July 2005, p.118]
1UP
The dictionary entry will read, "Rengoku \ren - go - ku\ n: 1 A game design flaw in which great effort is expended on concept art but little else. 2 An activity that presents itself as entertainment but is, in fact, a form of torture."
Read Full Review >Official U.S. Playstation Magazine
No other game in the PSP launch window is so miserably underachieving. [June 2005, p.101]
Gaming Age
Rengoku does offer Wi-Fi multiplayer action, but that just means you have to con up to three others to endure this ludicrous blunder with you.
Read Full Review >Stuff
That's it. You can customize your 'bot a little, but frankly we haven't had this much fun since we ran over a bee hive with a riding lawnmower.
Read Full Review >What Our Users Said
The average user rating for this game is 5.2 (out of 10) based on 18 User Votes
Note: User votes are NOT included in the Metascore calculation.
Bunny Lee gave it a2:
Boring zzzzzzzz BOE - BOE - BOE.
Alex gave it a4:
eugh. Rengoku if fun for about 5 minutes, then it settles into a boring, corny, and downright redundant pattern. deaths are probably the most annoying part of the game. you die, start at the VERY FIRST part of the game, and have to get your stuff back. there isn't an easy way to re-load a game other than to soft reset. the customization was a nice touch, but the amount of money you get per kill is nowhere NEAR enough to power-up appropriately. moving controls are OK at best, but combat is rediculously one sided and complicated. overall, it's barely worth the rent.
Nick B. gave it a4:
Graphics are not bad, but the gameplay is lacking and the character controls a bit like a corndog on a stick....not something I reccommend fighting off evil androids with, I might add. Eventually, the lack of story and pointlessness of the game set in and trade-in time arrives. Wait for a better sci-fi adventure to come along.
Sam T. gave it a2:
Graphics are fun for about 2 minutes. other than that, totally pointless and boring.
Charlie V. gave it a7:
A very hot prospect in the psp titals, but graphics are not up to scratch.Its quite cool how you can make your own character. Ive seen better.
Chris A. gave it a6:
I sort of like this game. Bad story line that you can only get if you read the instruction manual, also the training was to brief so I found myself rushed into the game. Once reading up and getting used to the controls th game is quite fun. I do like how customizeable you can be with your weapns. Overall this game is worh getting if you want something to keep you busy.
Brandon S. gave it an8:
I really liked how original this game was. And how the character is fully customizable. very good game.
