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Stars indicate the most critically-acclaimed games.
Castlevania: Aria of Sorrow

Universal acclaim
Based on 29 critic reviews
How did we calculate this?
Based on 31 votes
Read user comments
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Game Info
Publisher: Konami
Developer: Konami Computer Entertainment Japan
Genre(s): Action, Adventure
Players: 1
ESRB Rating: T (Teen)
Release Date: May 6, 2003
Summary
The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out - only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before evil consumes you! [Konami]
Also On Metacritic
GAMES: Castlevania (Classic NES Series) Castlevania 64 Castlevania: Circle of the Moon Castlevania: Harmony of Dissonance Castlevania: Lament of Innocence Castlevania: Symphony of the Night
Cheat Codes & Hints: Cheat Code Central IGN Insider Guide
Also On The Web: Official Website
What The Critics Said
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more...
eToychest
With all of its unique features and amounts of item/soul collection, Aria could be considered second to only one other game in the Castlevania series the masterpiece, "Symphony of the Night."
Read Full Review >GameNow
It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
Pocket Games
Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
Nintendo Power
The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]
Nintendophiles
Not enough can be said for how much fun this game is, how the action keeps coming at you, and how the soul system truly adds a layer of customization and replayability that wasn't in previous Castlevania games.
Read Full Review >NintendoWorldReport
Even if youve never played one of the recent Castlevania titles, and especially if you were bothered by the unbalanced design of the last two games, go out right now and pick up Aria of Sorrow.
Read Full Review >GameZone
Despite having these RPG-like features, Aria of Sorrow is not at all an RPG! What it is, is an amazing, exciting, must-have game that'll keep you entertained for many, many years.
Read Full Review >IGN
"Harmony of Dissonance" was, and still is fantastic. Aria of Sorrow is better.
Read Full Review >Gamezilla!
While I didnt like it at first, I grew to like the ability to only save your game in the special sanctuaries. Yeah, it makes the game more challenging, but it really fits in with the Castlevania world.
Read Full Review >Electronic Gaming Monthly
All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]
Game Informer
Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
Nintendojo
Quite simply the best Castlevania on the system, and an impromptu contender for best game period on the system itself. With link capabilities, a hidden character, and a bevy of secrets, Aria of Sorrow also has substantial shelf life and replay value.
Read Full Review >Game Chronicles
An excellent game and easily the best in the GBA Castlevania series... Put[s] a dramatic spin on the gameplay and the general premise for the story, but it retains just enough of the series to keep veterans happy and newcomers entertained for countless hours.
Read Full Review >GamePro
A superior GBA adventure in every respect and a marked improvement on "Harmony of Dissonance." Still, it is another "Symphony of the Night" cloneif youre feeling a little sick of the same ol thing, this game may be the breaking point.
Read Full Review >All Game Guide
Aria of Sorrow comes the closest of the three Game Boy Advance titles to replicating the look and feel of Castlevania on the original PlayStation, and one-ups it by the inclusion of the addictive soul collecting.
Read Full Review >Deeko
Another fantastic chapter in the Castlevania saga and warrants a purchase. Be warned, the game is not very long and only clocks in at about 10-15 hours. There are multiple endings which will keep you coming back for more, though!
Read Full Review >Play Magazine
As transfixing and hand-drawn inspired as any Castlevania before it, or any game for that matter, even if it does lost some of its hold on the handheld platform. [June 2003, p.56]
Cheat Code Central
It's more fun that the last two games and the production values have been improved. I find this game has a better balance of gameplay variety and unique level designs that keep it from becoming repetitive.
GameReviewer
In so many ways that truly count, Castlevania: Aria of Sorrow is the best 2D outing the series has seen since "Castlevania: Symphony of the Night."
Read Full Review >Game Over Online
From what I've seen so far in Sorrow and its predecessor, this attentive, almost meticulous craftwork put into Castlevania ought to be transferred to a mainstream console or even the PC; my own backhanded compliment to the developers.
Read Full Review >Games Radar UK (Pre-2006)
The best action-adventure game if you're looking for something more to get your teeth into once Metroid Fusion is done and dusted. [NGC]
Read Full Review >GameSpot
Just a really great action game in the same vein as classics like "Symphony of the Night" and "Super Metroid" before it, and it stands tall among the GBA's best action games, including "Circle of the Moon" and last year's "Metroid Fusion."
Read Full Review >GMR Magazine
If "Harmony" was dinner, then Aria is surely dessert: short, sweet, and to the point. Not bad if you don't mind too much of a good thing. [June 2003, p.76]
G4 TV
A great game. Harnessing the power of your enemy's soul at least superficially changes the ancient formula and incorporates a limited link cable mode for the bartering of souls.
Read Full Review >Yahoo! Games
Exactly what we've come to expect of this steadily improving franchise - the same formulaic design conventions balanced with just enough new stuff to keep fans from getting bored.
Read Full Review >Gamestyle
Better graphics, sound, story, gameplay and style all add up to a brilliant action adventure with a touch of RPG about it.
Read Full Review >GameCritics
Since Aria Of Sorrow is the third Castlevania in as many years, I'm also concerned that Konami is growing increasingly content to simply rest on their laurels.
Read Full Review >What Our Users Said
The average user rating for this game is 9.9 (out of 10) based on 31 User Votes
Note: User votes are NOT included in the Metascore calculation.
Ryoken I. gave it a10:
Brilliant! If you like super metroid, wonderboy 3- dragons trap, and of course SOTN, you will love this to pieces. Exploration, platform gaming, rpg and collection game (think pokemon) this game should appeal to a broad audience, the only possible fllaw being it''s difficulty level... too easy. But with a bit of creativity, you can even devise a challenge game (try beating it with one kind of weapon, or no armor!) 38/40
Michael gave it a10:
This is by far the best platforming 2D adventure game I've ever played. I'm shocked that Circle of the Moon has a comparable score to this game since by comparison, Circle of the Moon is a bit of a mess. I'd recommend this game to anyone with a DS or a GBA.
Shawn C. gave it a10:
I love it! It has great game play and amazing graphics!
Death gave it a 10:
It is the best of all GBA titles.
Soma gave it a 10:
A true classic that combines the best of gaming, and the best of sound. Amazingly addicting as well. Buy it now.
Robert L. gave it a 10:
This title is easily worth twice the purchase price. Awesome powers+awesome weapons+challenging baddies=Castlevania: Aria of Sorrow.
Max gave it a 10:
I was proud to get a sore neck from staring at the little screen for hours playing this supurb game.
